Now go X4Mod\assets\units\size_s\macros and copy ship_arg_s_scout_01_b_macro to X4 Foundations\extensions\cubix\assets\units\size_s\macrosĪnd everything inside X4Mod\assets\units\size_s\ship_arg_s_scout_01_data into X4 Foundations\extensions\cubix\assets\units\size_s\cubix_data those are signature files to not flag ur game modified. Go to X4Mod\assets\units\size_s and grab ship_arg_s_scout_01.xml and SHIP_ARG_S_SCOUT_01_DATA.ANI to copy those two into X4 Foundations\extensions\cubix\assets\units\size_sĭepending on your windows settings u might not see the file extensions. Go to X4 Foundations\extensions\cubix\assets\units\size_s\macros and delete koha_macro. Then rename the Koha folder into Cubix.ĭive deeper into now X4 Foundations\extensions\cubix\assets\units\size_s and rename the folder the koha_data into cubix_data and delete the koha.xml in there.Īlso delete everything thats inside the now cubix_data. We will use the files from my koha mod and modify them because its simpler than creating new ones.Īnd unpack it into the extensions folder. The one u use to actually play X4.įrom now on i refer to this one as X4 Foundations and the copy we unpacked our game to will be X4Mod. Since i worked with the Argon Discoverer the most we will copy that one.Ĭreate a folder named "extensions" in the root directory u installed X4 into. We dont need this last step anymore but i leave it here. XRConvertersMain.exe exportxmf ".\X4Mod" "%%f" Paste this inside there and then go save as -> ConvertBAT_import.batĬode: Select all FOR /R ".\X4Mod\extensions\cubix\" %%f IN (*.dae) do ( Grab the XRConverter and put it into X4Mod root directory.Ĭreate a new text file, also in the root directory, and open it with windows editor. maybe its superstition from my side but better safe than sorry. Somehow the converter we use later seems to have issues with spaces. I recomend u create a seperate folder for ur unpacked X4 without spaces in it. Read up on how to do that here: viewtopic.php?f=181&t=402452Īlternatively u can simply use the GUI that thing provides. Really, give discord a try.Ĭreating a copy of a existing ship, rename it and add it to a shipyardįor this we need to start up the X Rebirth Catalog Tool 1.10 we grabbed earlier. You can reach out to us here on the board or on Discord. Moving connections around and other XML file stuffĪnother important tool is the modding community itself. Getting the ship in a format suitable for the Egosoft Blender tools Creating a copy of a existing ship, renameing it and adding it to a shipyard If a reference is with a capital C while the file it refers to is with a lower case one it will cause the mod to not work. Only use capital letters in the t files for naming ingame and the. Please ALWAYS use lower case letters when naming files. If you are willing to write part of the tutorial please contact me via PM or in Discord. This will be a work in progress and i cant promise ill ever finish it, so contributions are welcome. It seems i cant put pictures directly into the post anymore. If u know im talking bullcrap about something u can correct me and if i can verify that i was wrong ill change/add/remove that. Please keep in mind that everything i say here is the result of try and error and a lot is unclear to me so some things i say are wild guesses. If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel.Ill try to create a complete walkthrough to creat an S sized ship that fully works with 6.0 upwards. Grandpa's Farm is also not available on mobile at this time. It is available for download at ModDrop under the Download/See all versions dropdown menu. Both are available from the Nexus Mods download page for SVE, or by searching for the farm's name on ModDrop.ĭue to the delay of the 1.5 release of Stardew Valley for mobile users, the most recent working version for mobile is 1.11.6. Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. SVE can be downloaded from ModDrop and Nexus Mods. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. There is a Directory of all pages to look through. If you want to experience the mod on your own, don't look through here. Be warned that there are spoilers! Some are hidden, but not all. This is a collaborative wiki for the mod Stardew Valley Expanded.
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